My treasures for all specialities [REGULARLY UPDATED : pin this somewhere!]

Tutorial / 13 September 2022

As I progressed in my professional career and studies, I increased my resources for inspiration, anatomical checks, or even textures and pictures for references.
I never had to put all these sources together. But today I’m in the mood to share with you!
I’ll update this blog post through my art journey, so feel free to keep the link to this web page somewhere. I’ll upgrade the links and references below.

If you have some treasures, you can share them with us in the comments.
And if I’ll regularly use one of them, I’ll put it on this list!
Share this blog post if you enjoy it! 😀

Character design
Bodies in motion
3D Asaro Head Model Apple App
Easy 3D blocking Apple App if you don’t know how to use 3D software
Instagram account with quick tips
Open source 3D anatomy files
References for head silhouettes
Tool to find the perfect angle headshot

Character art
Face anatomy workflow for Zbrush
Stop-staring : facila modeling and animation done right, book by Jason Osip
The art of moving points, ebook by Brian tyndall for facial topology with videos
Base meshes models, humans, morphable

Animation

Random animation scene capture
3000 free MoCaps from Bandai

3D artists
Some blender tutorial on instagram
To automatically convert a 3D object in voxels
Free CC0 Images
Videogame Art Library
DeepPaint Pro : blender, grease pencil to mesh

Photoshop Add-Ons
Sergey Kritskiy Lasso AddOn for photoshop CC19 to the newest, to automatically fill like the CSP lasso

Vidéo
ÄÏ tool Depth-Aware Video Frame Interpolation (DAINApp)

VFXartist & techart
Book for functions & equations visualisation
Real Time VFX
Tips for fast rendering volumetric & realistic clouds
tech-artists.org 
Houdine anime style render by AkiFlipot (Japanese)
Shader toy, the platform to share your shaders (ex: portfolio)
Chrome extension for color picking, export shaders, monaco editor... exist for firefox to

Concept artist
Free to use pictures
Best website for buildings references by Eric Tabuchi
Random object sorting hat generator
Art and culture must to know website

Programming & game design
lil' engine (Godot)
Playable AI by Microsoft
Game AI pro (free)
As Dall.e or imagen, but open source / Their Git
FR : chaîne YouTube de Marwann

Essentials/Basics
CubeBrush
80.lv
Polycount
Check this before asking or crying

Women, mental health & queers
Guide for diversity & inclusion in game dev
GDC slides about leaders can prevent abuse & harassment

Softs & tools
Convert image files in pixel art
Free AI to smooth your videos/anims
Photoshop to Spine script
PixalTool by Kronbits : pixelizer tool

Streaming for artists

PNG Vtubing app, easy to use
Tablet tracker for streaming
Avatar studio on apple store (free)

For indies
List of game investors
Prototype building blog post (Riot)
Indie Game Career Guide by Willem Delventhal and Nathan Kellman

UX/UI
The 12 principles of UX motion
League of Legends 2016 UI art chart
Motion design without doing motion design
Free icons
Check your contrasts with this tool
All nuances from one color

Textures
Official NASA Moon Maps (higher resolution you'll ever be able to get, updated)
Realistic textures for photoshop
Marbles textures
Introduction to substance painter in french

Games
IGDA climate change SIG

Music & Sound design
SFX bundle
Open source software for jazz improvisation

Courses
Maya/animation

Pro tips
International freelancing polycount wiki

Student, graduated, job
Job listing website
Game Dev LFW Resources by @javierabegazo
Tips for your portfolio by Blizzard Artist
Tips for applying artists
A list to find your job in game dev
Another list of game dev jobs lists
A gamedev map
List of french gamedev workers' salaries (french)
Online course for character art (french, 8,5K€)
Online course for zbrush modeler (french, 1,3K€)
Hitmarker job list
How to get your first AAA job, portfolio guide, mentorship, by Timothée Maton (useful for a self-taught learners too)

Tutorials & blog posts
Animation/VFX pipeline blog (FR)
Pixelated render in Unity
Frame analysis of overwatch
Iridescent shader for Unreal Engine 4
Houdini Anime/stylized VFX
Create linearts from pictures
Digital painting : how to don't over render your art
Cozyblanket, upcoming retopology tool for ipad
Marketing yourself as a game artist online : do and don't
Grease pencil blender video 1
Grease pencil examples
Creature evee real time on blender

Art ressources lists from other professionals
Mathias Zamęcki

Fun
Magma studio to draw together
Memes Tumblr account about UE blueprints
Digital games museum : noclip

General use
Free Wifi map
AI Browser automation for post
Automation application : Zapier
If you need a boss but are a solo freelancer
Browser app for dictation
Some google sheets templates (free)
Learn anything

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[LEAD ART] Horse games main errors

Tutorial / 15 April 2024

As a professional in-game art AND horse-riding, I see plenty of errors in riding depiction, horse anatomy, and more... You know, the things you can read in some reviews and comments, especially during alpha phases.
I'm doing some free resources to improve your riding mechanics or horse games.
Feel free to contact me if you are trying to solve any issue, I may help! → elisa[dot]peron[at]zaziss.com
This blog post will be updated, so feel free to keep it pinned somewhere :D


The rider's balance depiction (jumping mechanics)

Windstrom, case study

I'm not blaming anyone, I'm just healing myself of being a nerd in horses and game art ok
This game will be awesome, artists are doing a dope job, but I will still see things I'm sharing with you because it's good exercise.



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[TUTO] Beginners, train your 3D vision (struggling with isometric assets)

Tutorial / 13 September 2022
Welcome to the wonderful isometric world!
Wonderful but Hellish…I was helping an intern visualize her asset in an isometric vision. But I made so many sketches that I thought a blog post could be useful for someone else. Isometry is impossible in our world. Because there is absolutely no perspective!Where not used to drawing like this because we can’t see without perspective.Hard to draw? Well, not for any long! There is a tutorial for beginners about this!

Let me introduce you your new best friend. You will hate him. Its name is basic isometric cube.
Well you see some triangles? An hexagon but not a cube?
IT’S A CUBE OK?


This is your friend with its opposite side coloured the same colour.
Still hard to visualize isn’t it?
So let’s begin with things you already know about this dude.

These red squares are opposite and parallel.
You can do a perpendicular line between the centre of these planes to find the centre of the cube on the X axis.


These blue squares are opposite and parallel.
You can do a perpendicular line between the centre of these planes to find the centre of the cube on the Y axis.

These green squares are opposite and parallel.
You can do a perpendicular line between the centre of these planes to find the centre of the cube on the Z axis

To find the exact centre lines of the cube to centre your asset, you can line all the crosses’ centers to create new planes. Here in yellow, you can see where these new planes are colliding between them.

The face concept must be put on X faces of your cube.
Take some important points of your 2D concept as marks.

Connect the same marks to the opposite and parallel plane.

Put the 2D face concept to the X centre plane (remember, our yellow one).
Now you have your final X marks.

Let’s do this, the same thing but for our Y axis with a profile 2D concept.

Continue to imagine a connection between these to planes.

Again.
Same marks on the 2 planes. A connection…

Put your 2D profile concept on your Z centre plane (yellow one at the beginning of this tutorial)

And now you can cross your X and Z marks to find their place in the isometric cube.

This is the moment when you are drawing!
It’s the hardest part because you have to train your eyes to switch between your 2 turn concept and the marks you just found.

This is your marks in an isometric 3D space! Well done!

This method could be used even in 3D modelling software.
Not only with X (face) and Y(profile) views but even with Z one! For this, you need to do the exact same thing, but with a 2D concept in the top view or bottom view.
In isometry, you will not need any bottom view most of the time.


To finish, you have to link all your marks together and create the ârt you were focusing on while choosing your marks.
For me, it was the nose of this mask.                                        

Just do this for all the parts you are struggling with. 🙂

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